Break of Day
Dark Ascension · #3 · Common

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Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Card details
- Shown printing
- Dark Ascension (DKA)
- Artist
- Karl Kopinski
- Color identity
- White
- Colors
- White
- Mana value
- 2
- Keywords
- Fateful hour
- First released
- February 3, 2012
- Printings
- 1
- EDHREC rank
- #27668 on EDHREC
- Market price
- $0.12 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (2)
Because Break of Day affects only creatures you control when it resolves. It won’t affect creatures that come under your control later in the turn.
Break of Day checks your life total only at the time it resolves. Any creatures that gain indestructible will continue to be indestructible that turn even if you gain life.
All printings
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Card data and images from Scryfall.