Blood Divination
Jumpstart · #207 · Uncommon

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Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Predicting the future is a messy business.
Card details
- Shown printing
- Jumpstart (JMP)
- Artist
- Filip Burburan
- Color identity
- Black
- Colors
- Black
- Mana value
- 4
- First released
- July 13, 2018
- Printings
- 2
- EDHREC rank
- #15490 on EDHREC
- Market price
- $0.13 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (2)
Players can respond only after Blood Divination has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.
You must sacrifice exactly one creature to cast Blood Divination; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures.
All printings
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Card data and images from Scryfall.