Awe for the Guilds
Dragon's Maze · #31 · Common

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Sorcery
Monocolored creatures can't block this turn.
When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way.
Card details
- Shown printing
- Dragon's Maze (DGM)
- Artist
- Mathias Kollros
- Color identity
- Red
- Colors
- Red
- Mana value
- 3
- First released
- May 3, 2013
- Printings
- 1
- EDHREC rank
- #25445 on EDHREC
- Market price
- $0.12 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (2)
A monocolored creature is exactly one color. (Colorless creatures aren’t monocolored.)
No monocolored creature will be able to block that turn, including monocolored creatures that enter the battlefield after Awe for the Guilds resolves. A creature that’s monocolored when Awe for the Guilds resolves but somehow becomes multicolored before blockers are declared will be able to block.
All printings
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Card data and images from Scryfall.