Awakener Druid
Jumpstart · #379 · Uncommon

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Creature — Human Druid
When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.
The druids of Mazar treat each seedcone with respect for the warrior it will become.
1/1
Card details
- Shown printing
- Jumpstart (JMP)
- Artist
- Jason Chan
- Color identity
- Green
- Colors
- Green
- Mana value
- 3
- First released
- July 17, 2009
- Printings
- 3
- EDHREC rank
- #24522 on EDHREC
- Market price
- $0.08 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (5)
Awakener Druid's ability affects a land with the land type Forest, not necessarily a land with the name Forest.
Awakener Druid's ability is mandatory. When it enters, you must target a Forest (if there is one), even if you don't control that Forest.
If Awakener Druid and the Treefolk are dealt lethal damage at the same time, both will be destroyed. However, if Awakener Druid leaves the battlefield before the Treefolk is dealt damage, it will immediately revert to being just a land and thus can't be dealt damage.
If Awakener Druid leaves the battlefield before its "enters" ability resolves, nothing happens to the targeted Forest when that ability resolves. It won't become a creature.
If the targeted Forest entered this turn, it will be affected by "summoning sickness" once it becomes a Treefolk. You won't be able to attack with it or use its activated abilities that have
in the cost (including its mana ability).
All printings
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Card data and images from Scryfall.