Aura Graft
Tenth Edition · #67 · Uncommon

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Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
"It's not really stealing. It's more like extended borrowing."
Card details
- Shown printing
- Tenth Edition (10E)
- Artist
- Ray Lago
- Color identity
- Blue
- Colors
- Blue
- Mana value
- 2
- First released
- October 1, 2001
- Printings
- 2
- EDHREC rank
- #21712 on EDHREC
- Market price
- $0.20 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (3)
If there is no legal place to move the enchantment, then it doesn’t move but you still control it.
Aura Graft’s effect has no duration. You’ll retain control of the Aura until the game ends, the Aura leaves the battlefield, or an effect causes someone else to gain control of the Aura.
You can target an Aura you already control just to move that Aura to a new permanent.
All printings
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Card data and images from Scryfall.