Arm with Aether
New Phyrexia · #28 · Uncommon

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Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
"Anything we can do to hurt the Phyrexian invaders is worth dying for."
Card details
- Shown printing
- New Phyrexia (NPH)
- Artist
- Austin Hsu
- Color identity
- Blue
- Colors
- Blue
- Mana value
- 3
- First released
- May 13, 2011
- Printings
- 1
- EDHREC rank
- #20602 on EDHREC
- Market price
- $0.14 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (4)
In a multiplayer game, if an affected creature deals damage to two of your opponents simultaneously, the ability will trigger twice.
Only creatures you control on the battlefield when Arm with Aether resolves gain the ability. Creatures you gain control of later in the turn won’t be affected.
The affected creatures keep the ability even if another player gains control of them that turn. If such a creature deals damage to you, the ability will trigger, targeting a creature you control.
The granted ability triggers on all damage dealt by the creature to one of your opponents, not just combat damage.
All printings
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Card data and images from Scryfall.