Aria of Flame
Modern Horizons · #118 · Rare

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Enchantment
When this enchantment enters, each opponent gains 10 life.
Whenever you cast an instant or sorcery spell, put a verse counter on this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
Card details
- Shown printing
- Modern Horizons (MH1)
- Artist
- Greg Staples
- Color identity
- Red
- Colors
- Red
- Mana value
- 3
- First released
- June 14, 2019
- Printings
- 1
- EDHREC rank
- #8441 on EDHREC
- Market price
- $0.57 (cheapest printing, updated weekly)
- Related cards
- Searing Soloist (Related)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
Aria of Flame’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If Aria of Flame leaves the battlefield while its last ability is on the stack, use the number of verse counters it had on it immediately before it left the battlefield to determine how much damage it deals.
If the target player or planeswalker is an illegal target by the time Aria of Flame’s last ability tries to resolve, the ability doesn’t resolve. You don’t put a verse counter on Aria of Flame.
In a Two-Headed Giant game, Aria of Flame’s first ability causes the opposing team to gain 20 life.
All printings
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Card data and images from Scryfall.