Archfiend of Despair
Reality Fracture Commander · #46 · Mythic

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Creature — Demon
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
6/6
Card details
- Shown printing
- Reality Fracture Commander (FRC)
- Artist
- Josh Hass
- Color identity
- Black
- Colors
- Black
- Mana value
- 8
- Keywords
- Flying
- First released
- June 8, 2018
- Printings
- 4
- EDHREC rank
- #2227 on EDHREC
- Market price
- $3.41 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (3)
Archfiend of Despair's last ability counts only how much life was lost. It doesn't care whether a player also gained life.
In a Two-Headed Giant game, damage and life loss happen to each player individually. If each player on a team is dealt 2 damage, each of those players loses 2 life and the team's life total goes down by 4. When Archfiend of Despair's ability resolves, each of those players again loses 2 life and the team's life total goes down again by 4; they don't each lose 4 life.
The amount of life to lose is determined only as Archfiend of Despair's triggered ability resolves. For example, if you control two of them and an opponent lost 3 life earlier in the turn, the first ability to resolve would have that player lose 3 life, and the second would have that player lose 6 life.
All printings
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Card data and images from Scryfall.