Archdruid's Charm
Murders at Karlov Manor · #151 · Rare

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Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Card details
- Shown printing
- Murders at Karlov Manor (MKM)
- Artist
- Liiga Smilshkalne
- Color identity
- Green
- Colors
- Green
- Mana value
- 3
- First released
- February 9, 2024
- Printings
- 4
- EDHREC rank
- #623 on EDHREC
- Market price
- $9.28 (cheapest printing, updated weekly)
Legality
- StandardLegal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlLegal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureLegal
Rulings (3)
If you choose the second mode and the creature you don't control is not a legal target as Archdruid's Charm resolves, you'll still put a +1/+1 counter on your creature.
If you choose the second mode and your creature is not a legal target as Archdruid's Charm resolves, you won't put a +1/+1 counter on it, and no damage will be dealt.
You can't choose the second mode for Archdruid's Charm unless you and another player have creatures to target.
All printings
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Card data and images from Scryfall.