Arcane Laboratory
Seventh Edition · #60 · Uncommon

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Enchantment
Each player can't cast more than one spell each turn.
Too many wizards spoil the spell, but too many spells spoil the wizard.
—Sign on entry to arcane lab
Card details
- Shown printing
- Seventh Edition (7ED)
- Artist
- Brian Snõddy
- Color identity
- Blue
- Colors
- Blue
- Mana value
- 3
- First released
- October 12, 1998
- Printings
- 4
- EDHREC rank
- #9836 on EDHREC
- Market price
- $0.53 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (3)
If a spell is countered, it still counts as the one spell cast.
When Arcane Laboratory enters, it will look back over the turn to see if any spell was cast before it entered the battlefield. It will notice itself being cast.
When it leaves the battlefield, the effect ends and all players are able to cast spells unrestricted again.
All printings
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Card data and images from Scryfall.