
Arc Lightning

Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Lightning burns its own path.
Card details
- Shown printing
- Khans of Tarkir (KTK)
- Artist
- Seb McKinnon
- Color identity
- Red
- Colors
- Red
- Mana value
- 3
- First released
- October 12, 1998
- Printings
- 10
- EDHREC rank
- #16590 on EDHREC
- Market price
- $0.05 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (2)
If some of the creatures are illegal targets as Arc Lightning tries to resolve, the original division of damage still applies but no damage is dealt to the illegal targets. If all targets are illegal, Arc Lightning doesn’t resolve.
You choose how many targets Arc Lightning has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage.
All printings
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Card data and images from Scryfall.