Apex of Power
Forgotten Realms Commander · #114 · Mythic

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Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
"As I desire, so it shall be."
—Nicol Bolas
Card details
- Shown printing
- Forgotten Realms Commander (AFC)
- Artist
- Svetlin Velinov
- Color identity
- Red
- Colors
- Red
- Mana value
- 10
- First released
- July 13, 2018
- Printings
- 4
- EDHREC rank
- #3956 on EDHREC
- Market price
- $0.91 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
Any cards not cast, including land cards, remain in exile.
Apex of Power doesn't change when you can cast the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
If an effect copies Apex of Power, the copy wasn't cast at all, so you won't add ten mana.
All printings
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Card data and images from Scryfall.