Angel of the Dire Hour
Jumpstart · #85 · Rare

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Creature — Angel
Flash
Flying
When this creature enters, if you cast it from your hand, exile all attacking creatures.
She arrived like a meteorite, and the enemy fell in a shock wave of holy vengeance.
5/4
Card details
- Shown printing
- Jumpstart (JMP)
- Artist
- Jack Wang
- Color identity
- White
- Colors
- White
- Mana value
- 7
- Keywords
- Flying, Flash
- First released
- November 7, 2014
- Printings
- 3
- EDHREC rank
- #9067 on EDHREC
- Market price
- $1.63 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (3)
Creatures that were declared as attackers or entered the battlefield attacking continue to be attacking creatures until the combat phase ends. It’s possible to exile all attacking creatures after they’ve dealt combat damage if you cast Angel of the Dire Hour during the combat damage step or end of combat step.
If a spell or ability instructs you to put Angel of the Dire Hour onto the battlefield from your hand, that means you won’t have cast it, so its triggered ability won’t trigger.
If you cast Angel of the Dire Hour outside of combat, its triggered ability will trigger but have no effect.
All printings
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Card data and images from Scryfall.