Alpha Brawl
Dark Ascension · #82 · Rare

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Sorcery
Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
Being an alpha means proving it every full moon.
Card details
- Shown printing
- Dark Ascension (DKA)
- Artist
- Randy Gallegos
- Color identity
- Red
- Colors
- Red
- Mana value
- 8
- First released
- February 3, 2012
- Printings
- 1
- EDHREC rank
- #17841 on EDHREC
- Market price
- $0.29 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (6)
Abilities like lifelink and deathtouch that care about any kind of damage are taken into account.
Combat abilities like first strike, double strike, and trample don’t apply and will have no impact on Alpha Brawl’s effect.
If the targeted creature has infect or wither, the damage it deals will result in -1/-1 counters being put on each creature it deals damage to. The power of those creatures will be reduced when they deal damage back to the targeted creature.
None of the damage dealt due to Alpha Brawl is combat damage.
The damage dealt by the targeted creature is not divided in any way. For example, if a 3/3 creature is targeted, it will deal 3 damage to each other creature controlled by its controller.
The two parts of Alpha Brawl’s effect happen sequentially: first the targeted creature deals damage, then the other creatures deal damage. State-based actions aren’t checked in the middle, so creatures that are dealt lethal damage by the targeted creature will still deal damage.
All printings
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Card data and images from Scryfall.