Act on Impulse
Magic 2015 · #126 · Uncommon

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Sorcery
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
"You don't want to know what happens after I put on the goggles."
Card details
- Shown printing
- Magic 2015 (M15)
- Artist
- Brad Rigney
- Color identity
- Red
- Colors
- Red
- Mana value
- 3
- First released
- July 18, 2014
- Printings
- 3
- EDHREC rank
- #16053 on EDHREC
- Market price
- $0.15 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
Any cards you don't play will remain exiled.
Playing a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card only during your main phase while the stack is empty.
The cards are exiled face up.
Under normal circumstances, you can play a land card exiled with Act on Impulse only if you haven't played a land yet that turn.
All printings
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Card data and images from Scryfall.