Access Tunnel
Tarkir: Dragonstorm Commander · #337 · Uncommon

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Land
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.
Card details
- Shown printing
- Tarkir: Dragonstorm Commander (TDC)
- Artist
- Alayna Danner
- Color identity
- Colorless
- Colors
- Colorless
- Mana value
- 0
- First released
- April 23, 2021
- Printings
- 6
- EDHREC rank
- #600 on EDHREC
- Market price
- $0.24 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (2)
If the target creature's power is greater than 3 as Access Tunnel's second ability tries to resolve, the ability doesn't resolve. However, if instead the creature's power is raised above 3 after the ability resolves, it still can't be blocked that turn.
Once a creature with power 3 or less has been blocked, Access Tunnel's second ability won't cause it to become unblocked.
All printings
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Card data and images from Scryfall.